Statistics

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Contents

Maximum Stats for each race

Race STR INT AGI END WIS CHR
Human 20 20 20 20 20 20
Elf 18 21 21 19 21 22
Half Elf 19 20 21 19 20 21
Halfling 18 20 23 17 20 22
Gnome 16 22 21 16 22 20
Dark Elf 20 20 22 17 20 15
Dwarf 21 16 19 22 19 17
Goblin 19 17 22 20 17 15
Saurian 22 14 22 19 14 14
Half Orc 23 15 19 22 14 15

Your character's statistics will determine how s/he interacts and performs within the game. The desire for as many perfect stats as possible has become a big focus for Realms of Kaos. Most people don't even bother with a character if it doesn't have at least 3-4 perfect stats for it's race. It's really a matter of personal preference, one stat in strength or endurance can make or break a character in several situations.

Here's what the Official Realms of Kaos FAQ has to say about perfect stats:

Q: Are 'perfect' stats really that important?

A: Opinions vary from player to player. Some players insist on spending hours rolling 'perfect' stats for their characters while others are content with the best stats that they can get within 5 minutes or so of rolling. ALL characters are playable, and each character has its own inherent strengths and weaknesses, regardless of stats. There are MANY factors involved in how your character interacts with the game and stats are just one of them. Some players enjoy the challenge of playing a character with 'sub par' stats and others do not. It all depends on your playing style. Just know that having 'perfect' stats does NOT mean that your character will be perfect, or that you'll win every battle. Skill, familiarity with your character, and knowing how to use your abilities are the biggest factors to winning any battle or accomplishing any quest.

One thing to keep in mind when rolling, the major factor in playing RoK that is the underlying force behind all actions is: Luck. A perfect character can do terribly at times, and a character with fairly good stats can do great. It's partially math, partially the player's own skill, but mostly luck.

Base Stats

Strength

Strength represents the physical power and appearance of your character. Strength is directly related to the amount of damage you do when attacking.  It also determines the build of your character, meaning depending on your strength, when people look you over it will say "He/She looks incredibly strong","He/She has a muscular build","He/She is of an average build", or "He/She is slim and slightly built".

Intelligence

Your intelligence determines a Spellcaster's effectiveness in casting spells.  The higher your int, the less likely you are to "fizzle" when attempting to cast a spell. It also increases the length of spells and damage you do with direct damage spells and the amount you heal for with healing spells. Intelligence also effects Rogues' ability to hide and sneak, any character's ability to search whether it be looking for hidden doors, locating and disarming traps (Thieves only) or revealing a hidden player. Characters with high intelligence will show "His/Her eyes shine with intelligence." when people look them over.

Agility

Agility is a very important statistic that helps your character hit more successfully and dodge or parry attacks. Agility is also important for Thieves as it helps you to steal gold. Also, if your agility is high the phrase "His/Her movements are quick and agile." is added into your description when people look you over.

Endurance

Much like Stamina from D&D, endurance determines how much physical stamina your character has and how much damage can be taken before your character is killed. Endurance is directly related to the amount of hit points your character receives with each level.

  • For more detailed information on how many hit points you will have at each level with each value of endurance, check out the Hitpoint Calculator

Wisdom

Wisdom is a measure of your character's common sense and judgment. Wisdom helps to determine your magic resistance, affects some spellcasting abilities (example: The strength of a Druid's Animorph spell depends on Wisdom *see chart below*) and can can have an effect on the amount of magic points, or mana that a spellcaster has.

Wisdom Stat bonus AC
22 +9 +27
21 +8 +24
20 +8 +24
19 +7 +21
18 +6 +18
17 +5 +15
16 +4 +12
15 +3 +9

Stat bonus = The amount of bonus to the
caster's Strength and Agility when Animorphed
Gray text = Untested values
Bonus values under 15 wisdom have not been tested


Charisma

Charisma is a general rating of your character's physical looks and hygiene. High charisma is especially important to Druids and Rangers, as it helps determine the success of taming and charming non-player characters.

Charisma also has a random effect on how many hit points you gain with each level. For more detailed information on how many hit points you will gain at each level with each value of charisma, check out the Hitpoint Calculator. For anyone who wishes to optimize their character, it's probably important to emphasize that if HP is all you want to accomplish by putting points into charisma, then charisma should be either 10, 12, 16 or 20. (Thanks to Mir for his testing!)

Depending upon your charisma, the phrase "He/She is extremely attractive" (17+), "He/She is rather average looking" (??-16), or "He/She is somewhat ugly" (10-??) is added into your description when people look you over.

Other Stats

Hit Points

As stated above, the amount of life your character has is directly determined by endurance, charisma bonus and level. Once your character takes damage equal to or greater than his HP he dies. Barbarians and Knights have increased HP.

Mana

Magic Points are used whenever a player casts a spell. Certain spells cost different amounts of MP. The amount of MP you have is directly related to your level, your class, and also your wisdom. Characters who can not cast spells will always have 0 MP. Your mana will recharge slowly whenever you are logged on at a rate of about 1 point per round, faster if you are in special areas like your temple or an alchemy or if your race possesses a regen bonus. You can refill your mana by using mana potions such as "Manastones". Values are the amount of bonus at level 25. The bonus will be less at lower levels. Update: Apparantly players are receiving more manapoints then before.

Armor

Armor is directly affected by the equipment your character is wearing. Body Armor, Helmet, and Shield can all increase your armor. Some classes, like monks/ninjas, have a natural armor bonus even when not wearing any equipment. There are also some spells that increase your armor (example: stoneskin, haste, animorph). A higher armor makes it more difficult for other players/monsters to hit you when attacking and also reduces the damage that they do when they hit. Having over 100 armor is usually considered to be really high.

Level

The level of your character shows how experienced he/she is throughout the realms. All players begin at level 1 and currently the maximum level that can be obtained is 25. When a character gets to level 25 it resets his level to 1, but he is still considered to be a "25er" or a character that is level 25. The higher your level the better your character is. Every aspect of your character increases with your level.

Experience

This shows the exact amount of experience your character currently has. A certain amount of experience is required before you can successfully train to gain a level up. Here are the Experience_Tables. Once a character reaches level 25,  experience is reset to 0.

THAC0

The so called "hidden stat" that people talk about. THAC0 stands for "To Hit Armor Class 0" and is a term taken from D&D. In RoK it is constant depending upon your level and class and it directly affects your hit rate. It is the only stat that the players cannot see.

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