From RoK Wiki
- Class Tiers: Healer - Druid - Elder Druid
- Requirements: 15 Int, 15 Wis, 16 Chr
- Experience points to level 25: 330 million exp
- Difficulty: Hard
These defenders of Nature are a complicated mix of Spellcaster and Fighter. High restrictions on armor and weapons are balanced with the most varied abilities of any class. Spells range from simple and very useful spells like Boire and Nouritu that relieve thirst and hunger, to Animorph which morphs the Druid into an animal form, depending on what god they follow. Animorph is a very powerful spell, increasing Strength, Agility, and Armor Count (all based on the caster's Wisdom), as well as restoring the caster to full health no matter how many hit points they have. Druids are the one class where all 6 stats are very important. While they start out as Healers, they only have two basic healing spells, Curel and Venin. Other spells include Ray, Plantcall, Faeriefire, Charm and Haste. Druids also have the ability to Stalk and brew Amethyst potions. Amethyst potions are made of Star Fruit, Ginger Root, and Mint Leaves. See the academia for more information on these spells and abilities. Druids are great fun and have many offensive as well as defensive advantages. I would recommend them for any player who is up to the challenge of balancing the skills of mystic with muscle.
Spells and Features
Boire (500g Duskan, Trollheim)
Nouritu (500g Duskan, Trollheim)
Haste (1,000g Duskan, Trollheim)
Animorph (4,000g Fort Mordu)(6,000g Tiaei, Donas Dobhar, DragonSpire)
Plantcall (2,000g Fort Mordu, Aghorin)
Charm (5,000 Tiaei)(4,000g Donas Dobhar, DragonSpire)
Faeriefire (5,000g Aghorin)
Listed here are popular character templates for Druids:
- Half Elf Str:19 Int:16 Agi:21 End:19 Wis:20 Chr:16
This template is focused on getting the most out of Animorph. Both Humans and Halflings can also be used with similar statistics. Humans hit a little harder, and Halflings have a better dodge rate. All three races are well balanced and fit the role extremely well. Animorph strength and agility boosts as well as the AC bonus are based solely on wisdom. Intelligence has little to no effect on Animorph length, but does have a slight effect on fizzle rate as well as Curel and Ray strength.
The Forest Walker
- Gnome Str:16 Int:17 Agi:21 End:16 Wis:22 Chr:16
This template is focused on getting the most out of Animorph, and Mana. Animorph will give a bonus of +9 to strength and +27 to AC with this build. It is a little lacking in the damage and healing ability, as well as total hit points maxing out at 688, however fully equipped druids should have an AC of 92 (78 if using JUST decked store bought armors) while Animorphed, and a strength and agi of almost 25.
As an added bonus it is very strong against chanters because if its extreme magic defense. It will also heal better and more often then a Ling or Human druid.
Druids can equip Cloth Armor, Light Armor and Medium Armor however it is recommended that they wear Medium Armor. Below is a list of recommended items. For a full list of equipment please see the Equipment page.
- Bound Mace
- Bound Ring Mail
Medium Budget Gear
High Budget Gear
|DO NOT EDIT THIS TABLE DIRECTLY FROM THE ARTICLE.
All edits must be done directly through the template here []. This will edit the tables wherever it appears.
As level cost is discovered please feel free to edit them in. If you are unfamiliar with the html code just search the TBA listed (ie TBA22 for lvl 22) and replace it with the amount of gold required.
|8||65,000||100||Druid Title, 2nd attack|
|9||90,500||50||Boire Spell, Nouritu Spell|
|14||1,180,000||500||3rd attack, Plantcall Spell|
|25||330,000,000||25000||Elder Druid title, 4th attack|