Divinities

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Your game will be influenced by the god that you follow. Each god has its advantages, none really outweigh the other. Fighters following Hommet will gain bonuses on their attacks when fighting in the woods, Sorcerors following Nallyssa will be more powerful at night, and especially during periods of the full moon. A Fighter following Targos will have some immunity to fire based attacks, etc.


Your choice of divinity will influence your gameplay in other ways, also. For example, say a Sorceror casts Zot, an Attack spell or a Druid uses Animorph to shape-shift into animal form. The results could be as follows:

SpellCaster Follows: Type of Attack: Animal Form:

Hommet

Huge Boulder

Black Bear

Valkyzar

Bolt of Electricity

Wolf

Alustria

Ice Shard

Lynx

Targos

Bolt of Flame

Tiger

Nallyssa

Shadow Blast

Panther

Followers of differing divinities will have advantages and disadvantages against each other. The circle of divinities is shown above. For example, a follower of Targos will have an advantage when fighting a follower of Nallyssa. For more information and history of the gods, try researching them in the Academia.


In the future, players will have the option of following the god of Kaos. There is a temple currently under construction in the Dwarven city of Aghorin for followers of Kaos. How the Kaos divinity will factor into divinity bonuses and when it will be available is still unclear.


Here is a very incomplete list of NPC's (non-player characters, i.e. monsters) and the gods they follow. Leveling on a monster who follows the god that your god has power over will give you a bonus on attacks and you will gain more experience. For example, a follower of Alustria will do more damage when attacking Crabs on the island of Vetra, who follow Targos, than a follower of other gods. The same attack bonus also applies in Player versus Player battle.


Keep in mind also, that many NPC's have chosen not to follow a god and are therefore Neutral. All divinites will do about the same damage on these monsters. NPC's have also proven to be fickle creatures, and they may chose to follow a different god from time to time. (i.e., staff occasionally changes the divinity of certain monsters in an attempt to balance out the divinities.)

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